this post of for those beginners interested in fighting Hard in C&C 3
If it anything about ai I've learnt in C&C 3 is that if you can cut an ai (hard) from a 2nd tiberium field (meaning blow up their haverters...), hold out long enough, they frequency of attack drop tremendously considering unlike normal cases, they build 2 refineries at the original field and eat up all the tiberium before it can grow properly....
GDI: Orcas are great harvester haressers. I though orcas are useless but I'm very wrong, their are very useful antivech. support. They last long for 1000credits if you blow their harversters quicker and get out, harvester cost the same but harvester takes time to build and brings you money, orcas help you destroy their money makers
Nod: recon bike are also a good haresser but they die quickly so you might need to mass them somehow...venoms aren't exactly anti vechicle...I like the idea of stealth tanks, they're fast so, attack but get out quick since they die fast.
Scrin: I usually just mass infantry and rush for the aliens since their basic infantry are very powerful already and can clear out buildings....problem comes if they build anti infantry defences early (their anti-infantry vechicles t00)
Things I found out in watching behind the scenes in C&C 3...
1st: there is directional armor (meaning if your tanks get attacked by the front their armor is higher than sides or back)
2nd: there is a reverse move button so your tanks can face the enemy while moving backwards retreating, they'll last longer.
3rd : I think the button is q, it can be found at the lower left corner.
Anything learnt from experience??? Other than anti air and perphaps anti infantry(to kill pesky commandos and engineers hoping to capture the base) don't rely them like generals & generals zero hour, they aren't as great as in those games.
someone bored and so playing C&C3 non-stop (yes, and typing posts like these)
Chuckie
Thursday, 19 July 2007
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